Description: Using Computers Games across the CurriculumAuthor(s): Karen Anderson Format: Paperback Language: English Publisher: Continuum Publishing Corporation, United States Imprint: Continuum Publishing Corporation ISBN-13: 9781441108296, 978-1441108296 Synopsis Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
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Book Title: Using Computers Games across the Curriculum
Subject Area: Educational Technology
Item Height: 244mm
Item Width: 169mm
Author: Karen Anderson
Publication Name: Using Computers Games Across the Curriculum
Format: Paperback
Language: English
Publisher: Continuum Publishing Corporation
Subject: Coaching & Career Guidance, Education
Publication Year: 2012
Type: Textbook
Item Weight: 208g
Number of Pages: 112 Pages