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Unity 5.x By Example by Alan Thorn (English) Paperback Book

Description: Unity 5.x By Example by Alan Thorn An example-based practical guide to get you up and running with Unity 5.x About This Book * The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x * Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide * Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x.What You Will Learn * Understand core Unity concepts, such as game objects, components, and scenes * Learn level design techniques for building immersive and interesting worlds * Learn to make functional games with C# scripting * Use the toolset creatively to build games of different themes and styles * Learn to handle player controls and input functionality * Dive into the process of working with terrains and world-creation tools * Import custom content into Unity from third-party tools, such as Maya and Blender * Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, youll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth.Youll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level. FORMAT Paperback LANGUAGE English CONDITION Brand New Author Biography Alan Thorn is an author and freelance games developer for some of the best-known leisure organizations in the world. Details ISBN1785888382 Author Alan Thorn Pages 402 Publisher Packt Publishing Language English ISBN-10 1785888382 ISBN-13 9781785888380 Media Book Format Paperback Short Title UNITY 5X BY EXAMPLE Residence ENK Year 2016 Imprint Packt Publishing Limited Place of Publication Birmingham Country of Publication United Kingdom Illustrations black & white illustrations DEWEY 794.81526 Audience General/Trade Publication Date 2016-03-23 UK Release Date 2016-03-23 AU Release Date 2023-04-02 NZ Release Date 2023-04-02 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:97621552;

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Unity 5.x By Example by Alan Thorn (English) Paperback Book

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Restocking fee: No

Return shipping will be paid by: Buyer

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Item must be returned within: 30 Days

ISBN-13: 9781785888380

Book Title: Unity 5.x By Example

Item Height: 235 mm

Item Width: 191 mm

Author: Alan Thorn

Publication Name: Unity 5.X by Example

Format: Paperback

Language: English

Publisher: Packt Publishing Limited

Subject: Computer Science

Publication Year: 2016

Type: Textbook

Number of Pages: 402 Pages

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