Description: 2005 edition, unmarked, clean pages, includes CD. Written By An Expert In The Game Industry, Christer Ericson's New Book Is A Comprehensive Guide To The Components Of Efficient Real-Time Collision Detection Systems The Book Provides The Tools And Know-How Needed To Implement Industrial-Strength Collision Detection For The Highly Detailed Dynamic Environments Of Applications Such As 3D Games, Virtual Reality Applications, And Physical Simulators Of The Many Topics Covered, A Key Focus Is On Spatial And Object Partitioning Through A Wide Variety Of Grids, Trees, And Sorting Methods The Author Also Presents A Large Collection Of Intersection And Distance Tests For Both Simple And Complex Geometric Shapes Sections On Vector And Matrix Algebra Provide The Background For Advanced Topics Such As Voronoi Regions, Minkowski Sums, And Linear And Quadratic Programming Of Utmost Importance To Programmers But Rarely Discussed In This Much Detail In Other Books Are The Chapters Covering Numerical And Geometric Robustness, Both Essential Topics For Collision Detection Systems Also Unique Are The Chapters Discussing How Graphics Hardware Can Assist In Collision Detection Computations And On Advanced Optimization For Modern Computer Architectures All In All, This Comprehensive Book Will Become The Industry Standard For Years To Come
Price: 75 USD
Location: Hollis, New Hampshire
End Time: 2024-10-14T18:28:12.000Z
Shipping Cost: 0 USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Subject Area: Art, Computers
Book Title: Real-Time Collision Detection [With Cd]
Publication Name: Real-Time Collision Detection
Publisher: Elsevier
Item Length: 9.8 in
Subject: Computer Graphics, Software Development & Engineering / General, General, Digital
Publication Year: 2005
Type: Textbook
Format: Hardcover
Language: English
Item Height: 1.5 in
Author: Christer Ericson
Item Weight: 44.1 Oz
Item Width: 7.7 in
Number of Pages: 632 Pages