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Procedural Storytelling in Game Design, Paperback by Short, Tanya X. (EDT); A...

Description: Procedural Storytelling in Game Design, Paperback by Short, Tanya X. (EDT); Adams, Tarn (EDT), ISBN 1138595306, ISBN-13 9781138595309, Brand New, Free shipping in the US This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld’s finest guide for how to begin thinking about procedural design

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Procedural Storytelling in Game Design, Paperback by Short, Tanya X. (EDT); A...

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Book Title: Procedural Storytelling in Game Design

Number of Pages: 392 Pages

Language: English

Publication Name: Procedural Storytelling in Game Design

Publisher: A + K Peter's, The Limited

Item Height: 0.8 in

Subject: Programming / Games, General

Publication Year: 2019

Type: Textbook

Item Weight: 20.7 Oz

Item Length: 9.2 in

Subject Area: Computers

Author: Tarn Adams

Item Width: 6.1 in

Format: Trade Paperback

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