Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Procedural Storytelling In Game DesignISBN13:9781138595309ISBN10:1138595306Author:Short, Tanya X. (Editor), Adams, Tarn (Editor)Description:This Edited Collection Of Chapters Concerns The Evolving Discipline Of Procedural Storytelling In Video Games Games Are An Interactive Medium, And This Interplay Between Author, Player And Machine Provides New And Exciting Ways To Create And Tell Stories In Each Essay, Practitioners Of This Artform Demonstrate How Traditional Storytelling Tools Such As Characterization, World-Building, Theme, Momentum And Atmosphere Can Be Adapted To Full Effect, Using Specific Examples From Their Games The Reader Will Learn To Construct Narrative Systems, Write Procedural Dialog, And Generate Compelling Characters With Unique Personalities And Backstories Key Features Introduces The Differences Between Statictraditional Game Design And Procedural Game Design Demonstrates How To Solve Or Avoid Common Problems With Procedural Game Design In A Variety Of Concrete Ways World's Finest Guide For How To Begin Thinking About Procedural Design Binding:Paperback, PaperbackPublisher:A K PETERS LTD (MA)Publication Date:2019-03-15Weight:1.26 lbsDimensions:0.84'' H x 9.25'' L x 6.13'' WNumber of Pages:408Language:English
Price: 73.91 USD
Location: USA
End Time: 2024-11-03T00:12:10.000Z
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Book Title: Procedural Storytelling In Game Design
Number of Pages: 392 Pages
Language: English
Publication Name: Procedural Storytelling in Game Design
Publisher: A + K Peter's, The Limited
Publication Year: 2019
Subject: Programming / Games, General
Item Height: 0.8 in
Item Weight: 20.7 Oz
Type: Textbook
Subject Area: Computers
Author: Tarn Adams
Item Length: 9.2 in
Item Width: 6.1 in
Format: Trade Paperback