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Procedural Content Generation in Games, Hardcover by Shaker, Noor; Togelius, ...

Description: Procedural Content Generation in Games, Hardcover by Shaker, Noor; Togelius, Julian; Nelson, Mark J., ISBN 3319427148, ISBN-13 9783319427140, Brand New, Free P&P in the UK

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and th is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Price: 34.81 GBP

Location: Castle Donington

End Time: 2024-10-27T22:04:57.000Z

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Procedural Content Generation in Games, Hardcover by Shaker, Noor; Togelius, ...

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Book Title: Procedural Content Generation in Games

Number of Pages: 237 Pages

Language: English

Publication Name: Procedural Content Generation in Games

Publisher: Springer International Publishing A&G

Publication Year: 2016

Subject: Computer Science

Item Height: 235 mm

Item Weight: 5089 g

Type: Textbook

Author: Mark J. Nelson, Noor Shaker, Julian Togelius

Series: Computational Synthesis and Creative Systems

Item Width: 155 mm

Format: Hardcover

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