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Players command the Japanese, American, and British Commonwealth naval, air, and ground forces that fought in the Pacific and Southeast Asia. The Netherlands forces that fought in the Dutch East Indies and the Chinese forces that fought in Burma are also included. The map runs from India to the west coast of the United States and from the Aleutians to Australia. The game may be played with either two or three players. In the three-player game, a second Allied player commands the Commonwealth, Dutch, and Chinese forces.There are five scenarios:Introductory Solomons Islands scenarioOne-turn Midway scenarioTwo-turn Tournament Guadalcanal scenarioThree-turn Japanese Expansion scenarioEight-turn Campaign GameNaval units have one or two carriers or battleships per counter, and two to four cruisers per counter. Additionally, there are submarine and transport counters representing many ships. There are two types of air units: carrier air and land-based air, with approximately 30 aircraft per air point. The standard ground unit is the division with a few brigades including the Japanese Special Naval Landing Forces. There are also some Admirals and Generals such as Admiral Nagumo and General Vandegrift. Each turn encompasses six months of actual time subdivided into four Rounds (a special first turn covers only four months). During each Round, the Japanese, American, and Commonwealth players each take an Impulse. The order of movement is based on which player has the most Command Points (CPs) that turn. The number of CPs available to the Japanese player after the first turn depends on the number of Oilfields and Resources that he controls. This number can be reduced by U.S. submarines and B-29s using Strategic Warfare. The U.S. and Commonwealth CPs increase as the war progresses although the Commonwealth total can be reduced by lost territory in Australia and India.Players expend Command Points to activate units for movement, missions, or combat. Although Oceans of Fire is a strategic game, it also has an operational feel to it. A typical operation involves moving a carrier task force, with transports carrying assault divisions, into a Sea Area containing an enemy controlled island. The defender can intercept with available air and naval forces, and the attacker can counter intercept. First, there is a round of air combat followed by one or more rounds of naval combat. The naval combat rounds can be carrier or surface, weighted in favor of carrier action. Air units attack individual ship counters with carrier air being more deadly. If the attacker wins the naval battle, he can conduct the amphibious assault. Players can also construct airfields and fortifications, or upgrade port facilities. The game also has the American Fleet Supply Train, Japanese kamikazes, and monsoon weather. A deck of historical Event cards adds a lot of variety and some uncertainty to the game with cards such as the Doolittle Raid, Tokyo Express, Chindits, and ‘MAGIC’.Game Features:Control and Contested AreasBasingSupplyCommand Points, Initiative, and ImpulsesActivationsGround, Rail, Air, Naval, Naval Transport, Submarine Movement mechanicsNumerous Missions for conducting Air, Ground, and Naval operationsInterceptions and Counter-InterceptionsGround, Air, Naval, Anti-Aircraft Combat (various types)Numerous advanced rules cover Severe Weather, Kamikaze Attacks, Armor Bonus, Special Naval Landing Forces, Air Combat Quality, Military Leaders, Event Cards, and Variable Play BalanceOptions rules for Naval, Air, National Cooperation, Forts and Airfields, Intensive Attacks, British Amphibious Capability, Attacking Across Ground Straits, and Purchasing Resource PointsFive Scenarios total (including Campaign Game)Extensive 16-page Illustrated Expanded Example of Play (covers the start of the game)Product Information:Complexity: 7 out of 10 (Medium to High)Solitaire Suitability: 7 out of 10 (Medium)Time Scale: 6 Month turns with Four Rounds per turnMap Scale: Variable size areasUnit Scale: Ground: Divisions and brigades; Naval: 1 to 4 ships, more for submarines and transports; Air: 30 aircraft per air pointPlayers: 2 or 3 Players (can accommodate solitaire or team play)Playing Time: Approximately 3 hours per turn; Intro Scenario – 2 hours; Short Scenarios – an evening; Campaign Game – a weekendComponents:Combined 34 x 43 inch game map (two unmounted map sheets)Two counter sheets of 1.5 x .75 inch naval units and four 9/16 counter sheets of ground units, air units, and markers; 1080 counters in allDeck of 67 Event cardsOne RulebookOne Scenario BookOne Naval Battle BoardFour Player Aid cardsThree Reinforcements cardsThree Force Pool cardsThree Carrier air displaysFour 10-sided diceBox and LidPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New) . Our grading system is listed below for your perusal. Grading System Grading System Payment Shipping About Returns Grading System Our Grading System To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before bidding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description) before purchase. All pictures are stock photos unless otherwise specified. SW Shrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition. MINT Perfect. Brand new. NM Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes "unpunched." EX Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition. VG Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable. FAIR Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc. POOR Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted. More Condition Details Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits. Boxed Items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition. A "+" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite. Major defects and/or missing components are noted separately. Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price. Dice In most cases, boxed games and box sets do not come with dice. Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as "card worn." Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as "tray worn." Payment Payment We accept the following forms of payment: PayPal Visa, Mastercard, Discover and American Express credit cards In Store Pickup with payment on-site by cash or credit card Sales Tax For shipments to Wisconsin addresses, we are required by State law to collect a 5.5% Sales Tax. Shipping Shipping Domestic Combine & Save Feel free to combine items to save on shipping costs! Make sure to view all the shipping options we have available to save even further. Maximum Shipping Cost No matter how much you order you will never be charged more than $19.95 for shipping in the continental USA! Flat Shipping & UPS Ground Please note that if you select flat $19.95 shipping or UPS Ground shipping, your order will actually come via FedEx Ground, a similar service that allows us to offer you lower shipping rates that eBay does not list. Priority, Express and 1st Class Mail ship via the USPS. Your order will likely arrive in 3-10 business days. If it takes longer, please contact us so we can check with the carrier to locate your package. If it cannot be located within a week after this we will reship the order at NO charge to you. Tracking is available on all orders, except for extremely light packages like single Magic cards. International Combine & Save Feel free to combine items to save on shipping costs! If you select USPS 1st Class your order may ship via Fedex FIMS where Fedex delivers the package to your local post office and your local post office delivers the package. This is a similar product that arrives in 7-21 days and allows us to offer you the lower shipping rate listed. USPS Priority and Express Mail packages will ship via the listed carriers but may also ship a faster method, at no extra charge. International Buyers Please Note: Import duties, taxes, and charges are not included in the item price or shipping cost. These charges are the buyer's responsibility. Please check with your country's customs office to determine what these additional costs will be prior to bidding or buying. Surface Shipping We also have some surface shipping options available. Feel free to contact us if the cheapest international shipping is over $35 as we may able to save you 20% or more by shipping surface, as long as you are ok with the extra wait. Tracking is available for Express/DHL, limited or no tracking may be available for Priority, and 1st Class/ISAL. Attention: Buyers from France, Germany & Austria: Customers in these countries may be blocked from purchasing some historical items. eBay is very strict on allowing any WWII related merchandise to be sold to your country and we have been required to block all these listings. Please contact us for suggestions if you are interested in blocked items, as we have cast a wide net to avoid policy violations and some may be acceptable. About About The World's Largest Selection of Games Noble Knight® Games has been selling games online worldwide & as a friendly local game store in Wisconsin since 1997! We're here to help you Complete Your Quest® for new, rare, and out-of-print RPGs, Board Games, War Games, Magic & other CCGs, Miniatures, Collectibles, and more. We've been growing steadily as a trusted name in Games for decades. How do we do it? By offering an unparalleled inventory and fast shipping to customers all over the world, providing quality customer care, and our personal brand of nobility. We have a philosophy of committed and dedicated customer service, will answer your e-mails and questions promptly, and process and ship your order within 24 hours. 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Price: 97.95 USD
Location: Madison, Wisconsin
End Time: 2024-12-20T15:17:18.000Z
Shipping Cost: N/A USD
Product Images
Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Brand: Compass Games
Game Type: Strategy and war games
Year: 2023
MPN: CPS1144