Description: Gadgets, Games, and Gizmos for Learning : Tools and Techniques for Transferring Know How Boomers to Gamers by Karl M. Kapp Brand new, hardcover, sealed. Let me know if you have any questions. Synopsis: Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
Price: 30 AUD
Location: Leichhardt, NSW
End Time: 2025-01-08T04:01:53.000Z
Shipping Cost: 33.83 AUD
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Item Specifics
Returns Accepted: ReturnsNotAccepted
Subject Area: Education
Item Height: 240mm
Item Width: 183mm
Author: Karl M. Kapp
Publication Name: Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers
Format: Hardcover
Language: English
Publisher: John Wiley & Sons Inc
Subject: Management
Publication Year: 2007
Type: Textbook
Item Weight: 1182g
Number of Pages: 448 Pages